On the world-model side of the published corridor, engine pedigree is 11.7%, and the parent states that share as 72 of 618. The engine side of the same map has 486 graphics specialists and a 4,725-person technical pool across four engine companies. 11.7% is not a share of the 4,725. Visible sample, not official headcount.
Request the list behind this cut
11.7% (72/618). The named list stays on this ask; the parent map holds the full cut.
Published figures
| Measure | Figure |
|---|---|
| Engine pedigree on the world-model side | 11.7% (72/618) |
| Engine-side graphics talent | 486 |
| Engine-side technical pool | 4,725 |
| Engine companies | 4 |
Source: Game Engine × World Model Talent Corridor · Metix AI · report date 2026-06-11
Scope and limits
- Public profiles may contain update lags, self-presentation bias, and inconsistent titles.
- Figures are a visible sample for relative comparison. They are not official headcount and are not used to estimate a global workforce.
Back to Game Engine × World Model Talent Corridor
FAQ
Is 11.7% of the 4,725?
No. The parent states 11.7% as 72 of 618 on the world-model side.
Why include 72 and 618?
They are the parent map’s published decomposition of 11.7%, not a new ratio.
Is 486 the same as 72?
No. 486 is engine-side graphics talent. 72 is the world-model-side engine pedigree count.
Is this official headcount?
No. It is a visible-sample corridor.
Where is the method, and how do I cite this figure?
The method page is https://metix.ai/reports/methodology. Cite this answer with this page’s URL https://metix.ai/reports/questions/world-model-engine-origin. The parent map is https://metix.ai/reports/mapping/game-engine-world-model-2026. Report date 2026-06-11.
How to cite
Metix AI. (2026). What share of world-model talent comes from game engines? Metix AI Talent Intelligence. https://metix.ai/reports/questions/world-model-engine-origin
Ask Metix AI to map this cut
Open a Metix AI hiring workspace on the same published cut.
Start a Mira trial